Overview
Welcome to Game Music Jobs!
In the EA Create Audio team, creative and technical audio experts create voice recording and editing, in-game commentary and voice overs, sound effects, music production and composition, scores and themes. From UI and menus to vehicles, weapons, environments, characters and beyond.
Audio Artist
Key Responsibilities:
Working within the Audioworks team, this individual must possess skills in quality sound design, advanced asset management, visual scripting, and post-production workflows. The ability to communicate effectively and efficiently under tight deadlines while owning the quality of your work is a must. The ideal candidate will have a strong passion for narrative driven design and exemplary ambition in problem solving and will contribute innovative forms of thinking to provide solutions throughout all stages of production. Specific tasks include:
- Submitting finalized audio assets on or before required deadlines
- Tuning of audio playback elements using various visual scripting methods (e.g. Unreal Blueprint, MaxMSP)
- Maintaining and organizing in-game assets per naming convention protocols
- Edit music from composer for interactive playback
- Receive and execute on Audio Director’s vision, while owning quality of your work
Required Skills and Experience:
- Minimum 2 years Post Production, Music Editing/Production or Bachelor’s degree in audio related program or equivalent game audio experience
- Proficiency in Unreal/Unity with detailed knowledge in Middleware Tools (Wwise/Fmod)
- Expert in at least one DAW (Certification Preferred)
- Skillful in PC/Mac operating systems, hardware, and software
- Knowledgeable of Excel
- Strong communication skills, written and oral
- Willingness to learn and grow as a game audio professional