Overview

Welcome to Game Music Jobs!

Job Title:

Senior Audio Designer- Senior Audio Designer- Beenox

Requisition ID:

R008524

Job Description:

(English version below)

Campaign report

Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., a world leader in interactive development.

The studio is proud to contribute to the development of the famous Call of Duty franchise. Beenox has also been a part of the success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man and Guitar Hero franchises.

With the arrival of new creative mandates and the studio’s growing involvement in the successful Call of Duty franchise, you will have the opportunity to showcase your talent and expertise which will be recognized by millions of players around the world!

In addition to continuing to lead the development of the PC version of the latest Call of Duty: Black Ops Cold War, Beenox continues to provide critical support to Call of Duty: Warzone, including the creation of new content for the coming seasons. It is a golden opportunity for you to work on stimulating, ambitious and creative projects with the best team possible!

Secret weapons

  • Competitive salary and leave bank
  • Studio closed for two weeks for the holiday break
  • Real advancement opportunities in terms of expertise or leadership
  • Overtime paid on time and a half
  • Insurance coverage largely paid for by the employer
  • Retirement savings program with employer contribution
  • Free English and French lessons
  • Gym and physical activities in the workplace
    … and a ton of social activities and unforgettable events!

Your mission

Under the supervision of the Audio Director, you will be called upon to be part of the conductors of the sound experience of our games .

Your goals

With the help of the Audio Designer in charge of the project, you will have to:

  • Collaborate with the art, vfx, design and programming departments for the production and implementation of audio content;
  • Collaborate with the animation department for the soundtracks of the scripted events;
  • To be able to integrate certain elements in script.
  • Create the audio zones necessary in the game machine for the proper functioning of the atmospheres;
  • Create and position 3D ambient elements;
  • Be able to give clear audio instructions for quadraphonic ambience creation commands;
  • Develop and exploit both its technical and creative side to become more versatile.

Profile of the player

  • At least 5 years of audio experience;
  • Strong ability to solve technical audio problems;
  • Knowledge of scripting;
  • AAA attention to detail suitable for different styles of audio design.
  • Passion for audio and video games;
  • Familiarity with audio implementation logic in at least one game editor;
  • Basic knowledge of terminology and concepts surrounding the audio industry;
  • Ability to adapt to internal tools and a constantly changing environment;
  • Good critical sense, self-criticism and open to constructive comments;
  • Positive attitude and ease in working in a team;
  • Knowledge of editing and audio mixing of a game;
  • Asset : Knowledge of programming;
  • Asset : Experience in console and PC development;
  • Asset : Passion for COD;
  • Asset : Knowledge of Digital Audio Workstation such as Reaper, ProTools, Nuendo, Cubase;
  • Asset : Knowledge of field recording, editing and sound effects.

\\

Campaign briefing

Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

  • Competitive salary and vacation policies
  • Studio closed two weeks during Holiday break
  • Ample opportunity for internal growth both leadership and expertise
  • Overtime paid 1.5x hourly wage
  • Comprehensive insurance coverage paid in major part by employer
  • Employ contributions to pension plan
  • Free French or English classes
  • Gym and physical activities on site

… Plus a ton of social activities and unforgettable events!

Your Mission

Under the supervision of the Audio Director, you will be part the conductors of the sound experience at every game level.

Your objectives

With the help of the Audio Designer in charge of the project you will have to:

  • Collaborate with the art, vfx, design and programming departments on the production and implementation of audio content;
  • Collaborate with the animation department on the soundtracks of scripted events;
  • Being able to implement some script elements;
  • Create the necessary audio zones in the game engine for the proper functioning of the ambiances;
  • Create and position 3D ambient elements;
  • Give clear audio instructions for external quadraphonic surround creation commands;
  • Develop and use technical and creative skills to become more versatile

Player Profile

  • Minimum 5 years experience in audio;
  • Great aptitude to provides solutions to technical audio problems;
  • Knowledge in scripting;
  • Detail oriented to create AAA content adapted to different audio design styles;
  • Must love video games and audio;
  • Familiarity with audio implementation logic in at least one game editor;
  • Basic knowledge of audio terminology and concepts;
  • Ability to adapt quickly to internal tools and a constantly changing environment;
  • Good critical sense, able to self-critic and open to constructive comments;
  • Positive attitude and teamwork skills;
  • Knowledge in editing and mixing audio game;
  • Perk: Knowledge in programming;
  • Perk: Experience in console and PC development;
  • Perk: Passion for COD;
  • Perk: Knowledge of Digital Audio Workstation software, such as Reaper, ProTools, Nuendo Cubase;
  • Perk: Knowledge of field recording, editing and sound effects.