Welcome to Game Music Jobs!

For more than twenty years, Criterion Games has entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audio-visual quality, and technical innovation across many beloved franchises including Burnout, Battlefield, Star Wars Battlefront and Need for Speed.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the sixth year in a row, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK.

As a Senior Technical Audio Artist, you will work with the audio design and programming teams to create, implement, maintain and debug complex audio playback systems for our games whilst improving and creating workflows and processes. You will bridge the gap between creative and technical implementation challenges.


  • You will design, script and support complex interactive audio systems across a range of engines and tools, including EA proprietary toolset, incorporating sound design, music and VO
  • You will manage project organisation, structures, gameplay parameter setups and optimisations
  • You will work along-side audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and gameplay needs
  • You will define and apply best practices of technical audio workflows and system building
  • Collaborate with disciplines (art, design, and code) to ensure audio systems are considered and incorporated into all aspects of gameplay
  • You will troubleshoot and debug audio tools, systems and functionality whilst providing technical support for sound designers across a range of tools
  • You will provide clear guidelines on best practice and write audio system documentation
  • Design and implement high-quality audio assets within the audio engine, game engine and pipeline


  • Awareness of Game Audio mixing considerations
  • Experience debugging systems
  • Keep up to date with latest technologies
  • Basic scripting experience in Python/Lua or similar
  • Experience in AAA development with shipped titles in sound design/tech sound design role
  • Creative sound design skills
  • Experience with 3D Audio solutions and workflows
  • Experience with Reaper and Industry standard DAWs
  • Experience with ReaScript and Extensions
  • Experience working on several aspects of audio pipeline (e.g: World, VO, Physics-based audio…)